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My main responsibilities as an Environment Artist were to populate the levels I was assigned to with props, modify existing geometry and layout, adding new map sections and improving player progression. I usually worked closely with other environment artists/level designers, animators and gameplay designers.
More specific responsibilities includes:
- Creating props and vehicles, with or without concept art
- Creating props for cutscenes and animation, from blocked out meshes
- Tree-system RnD together with programmers
- Responsible for creating 80% of the games current foliage (trees, bushes, grass, vines etc)
- Creating textures for use with the Megatexture "stamping" technology
- Stamping levels by placing and blending layers of decals and foliage over terrain and meshes
- World modelling, adding new map sections and iterating existing ones for gameplay purposes
During 2 years I've been working on 12 different levels for the game, with varying degrees of work. |
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