Here's the final version for my school specialization project.
We had roughly two months to produce something of our liking and I chose to create a character with a fast transport vehicle and an environment to showcase them in. It was all made for games in mind.
During this project I had to learn the Unreal 3 Engine from scratch so it was a challenge trying to research all I could about it and still produce a final result that I was satisfied with.
Programs used:
- Autodesk Maya
- Zbrush
- UDK
- Photoshop
Metalwall, sand and gridfence textures belong to Epic Games.
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